Review.

Capes – Review

Cover Image for Capes – Review

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Capes – Who doesn’t love being a hero, let alone… coordinating and controlling your own cast of heroes!

Speaking of them, maybe you will be familiar with the “classics” from DC like Batman and Superman with their large capes, protecting their bodies and showing off their greatness as they glide through the wind. Or if you follow Edna Mode’s side in The Incredibles series, there will be no hero who needs to… wear a cape, because the fighting itself is… tiring and full of dangers like the heroes from 
Capes have to face.

The game is the answer to the vision of the above heroes, after 2 years of development from the team in the land of kangaroos, Spitfire Interactive – with “veteran” writer in the strategy genre, Morgan Jaffit, who has Be sure to write and create “suitable” characters to coordinate missions like the Freedom Force series, Satellite Reign or the “long live the dice” game Hand Of Fate 2 .

Instead of the dark, dirty cyberpunk world or medieval adventure setting, you now have to venture into King City full of assassins from The Company. To fight this formidable force, an underground squad was formed by former hero Doctrine, with the goal of rescuing the hunted heroes, defeating The Company and returning peace to the city.

So what will be the fate of the squad? Let’s follow their footsteps and find out with Vietgame.asia!

YOU WILL LIKE

Capes

Vivid storyline!

You have probably experienced the superhero genre “five times, seven times” in thousands of contexts: chivalry and adventure like Marvel, dark and political like The Boys and Invincible

Capes is located on the border between these two contexts – although it leans towards more humor to reduce the later heaviness of the plot, it is still enough to show the wit in the storytelling style and staging, superheroes – “Gen Z” girls with unique designs and personalities like Ignis who is always busy “livestreaming” while on duty, or Rebound who always finds ways to tease his teammate Facet.

Capes

In a chaotic world ruled by The Company, all residents in King City fall into their sights – especially those with superpowers – they will eliminate or capture them. And those who stop will be mercilessly murdered. But that doesn’t mean the characters’ playfulness is affected – nor is their common goal in fighting this dark corporation.

Subtle in the design of the “reclusive” superheroes under the control of The Company is inspiration taken from a cast of Marvel characters such as Human Torch, Quicksilver and even… Professor X, as well as a cast of “super” enemies. as diverse as Crashdamage is the reincarnation of Rhino, or Primax is a version of… the villain Tony Stark!

Capes

Each character is also given a lot of “acting space” by Capes to portray in detail their unique personality and abilities – a very important point in coordinating them to overcome each main and secondary mission in the game. when you only have 8 members to experience and about 3-4 members for each mission.

The limitation in the number of characters, fortunately, is compensated for by the close relationship between them: every moment the characters exchange or talk to each other makes the writer laugh, especially right in the name. of the game – Capes , is known as a hero with a cape, but no one in the group… wears it!

Capes also spent a lot of space on each character to portray in detail their unique personality and abilities – a very important point in coordinating them to overcome each main and secondary mission in the game


Challenging “brainstorming” gameplay!

Like all turn-based tactics games , each mission is a chessboard with 3-4 characters – or even just 1 person in stealth missions, requiring players to calculate. Carefully calculate the number of movement and attack points, understand each type of enemy and move in the game to handle them one by one, rescue “reluctant” residents trapped in the crossfire, and at the same time avoid… attacks mutual merit.

As mentioned above, Capes offers 8 characters divided into three different routes: Attack, Defense and Special Support. Each character itself has unique skills from normal attacks, teleportation to Ultimate – which only activate when performing certain actions corresponding to each person. For example, Facet will unleash a move with tens of thousands of crystal fragments in each reachable area, or Weathervane with the ability to launch storms that “sweep” enemies in front of him.

From the environment to the position of each character in Capes , players are encouraged to pay attention to improve their chances of winning the game, instead of just moving and attacking in each set turn: let’s say controlling Ignis into a fire. will make her absorb them for her Ultimate move and… put out fire, Mercurial can run and knock the opponent down a cliff or onto… the rooftop; Or just within 3 boxes of the area next to teammates, players can activate moves in combination with them to diversify their attack methods, for example Weathervane and Mercurial will “attack” the opponent and make enemies next to them. “dizzy” before disarming them for 2 turns.

Not only that, the main and side missions in each level require you to learn and combine different types of characters accordingly, in order to earn experience points to unlock more skills and gain upgrade points. highest level – which is the main skill unlocking unit of the game. Thanks to that, each upgrade will open up more attack methods and “coordinate” well with specific teammates, helping to increase replay value quite significantly.

The level design, enemies and accompanying missions are also quite diverse, when players sometimes have to protect residents or destroy certain buildings, approach enemies stealthily or have to understand how to defend themselves. to choose the appropriate attack method – by hovering over them to read information such as turns, life points and secondary skills.

From the environment to the position of each character in Capes, players are encouraged to pay attention to improve their chances of winning the game, instead of just moving and attacking each set turn

But what if you accidentally “misstep” or accidentally choose a character that is not suitable for the terrain and enemies? Don’t worry, because the game saving system and character selection are very comfortable to create conditions for you to play again, experience the abilities of other characters to exploit more experience points, complete additional side missions or Kill enemies more easily.

YOU WILL HATE

These… “kryptonite” pills are hard to avoid!

Despite providing diversity in the cast of characters, their skills, and their coordination, the way to complete each level in Capes is somewhat linear, although the game initially feels quite “open” in terms of choice. moves and characters.

It’s hard to say this is a negative point when this is just an independent game with a small development team, but if you come to Capes and hope to experience tactics and moves in your own way, you – and still achieve the highest upgrade or experience points, this will not necessarily be the game for you.

To be more precise, each level in the game is like a chess board, with only… the best way to solve the puzzle to achieve maximum points – if the player has the right type of character with the right initial skills. You also have countless ways to solve side puzzles, but the results will be… insignificant.

Although this contributes to motivating players to “unlock” more skills and characters to return to the level next time, this experience accidentally makes the initial gameplay quite… difficult and time-consuming, especially when You have to get used to new characters that have limited skills, but have many “OP” moves only when you get close to the end of the game.

In return, the saving point for “plowing” the game like that is that your cast of characters will “sweep” the entire previous level “as easily as a joke”!

Capes also tried to create a highlight in choosing Cel-shaded graphics to make it feel like you are “playing” a storybook, but the game’s presentation is still quite messy when the cutscenes are in the middle of each other. two 3D characters talking to each other, sometimes it’s just… 2D images of the characters themselves communicating!

At least this is a relatively technically stable game for the minimum 20-30 hours of experience you will get – not bad at all for a debut game from the company!

The way to complete each level in Capes is somewhat linear, although the game initially feels quite “open” in choosing moves and characters

TaggedCapesDaedalic EntertainmentreviewSpitfire Interactive


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